Ability Mechanics

1. Charging System

Fire Charged Fireball and Flux Beam use a time-based charging mechanic.

2. Targeting System

Most abilities use advanced Raycast Targeting technology.

3. Trusted Players

Prevent accidental damage to teammates. Trusted players are immune to Flux Beam, Ground, Campfire, and Bloodthorns.

/bliss trust <player>
/bliss untrust <player>
/bliss trustedlist

(You are always trusted by yourself).

4. Death Mechanics

Death is a hard reset. All active states are wiped instantly:

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